Recoil|0
VibrationFlyingBullets|0
CountHolder|100
SecureProtocol|1
TimeOffWithoutABandage|2
PowerSignalS|2
TimeShock|0
TimeReload|0
TypeBattaryS|0
AutomaticReload|0
CountHits|3
FFire|1
SoundRecharge|0
feedback|0
TypeTranportStat|1
TimerRespawn|0
IsMiles|1
Damage|0
RGBregim|0
OffIndication|0
slips|0
TimeInvulnerability|1,5
theSoundOfAFlyingBullet|1
ShutOfAllSounds|0
TimeAuto|750
Turn|0
CountBullets|30
TypeBattaryP|0
DelayShooting|0
TimeKill|60
Zombie|0
Power|3
FullCycleOfRecharging|0
feedback2|0
RecoveryAfterResuscitation|0
